Why is a Croc drifting?
I don’t know. I just thought it would be fun to find out whether I could make one.
It turned into a small motion study, and a way into three tools I had been meaning to learn properly: animation, smoke simulation and weight painting.
The modelling was the easy half. A plain black Croc, like mine, with a few small details so it had some personality: the strap, the holes, and one red heart charm, which ended up being the only colour in the whole thing.
Then came the smoke. Lots of iterations, lots of adjustments, and a fair amount of confusion before the movement did what I wanted. Smoke is unforgiving: either it sells the speed, or the whole thing looks like a shoe standing still in fog.
Then weight painting, which is how you tell a model which parts of itself should follow a movement, and how much. Confusing at the start, obvious a few attempts in. For a soft rubber shoe throwing itself sideways, that is the entire performance.
And because a drift should leave a mark, I finished with a top view of the scene, where the tracks on the ground spell something out.
A small, silly project that was almost certainly more work than it needed to be. I would do it again.